As the World Burns
While the method will be a surprise, the effect will be to send your Council of Thieves characters hurtling backwards through time to bond with other people. The process will drain much of their life-force, in effect giving you a gestalt first level character.
Gestalt rules can be found here
If this is a new idea, remember that gestalt works like OR, not AND. So, if you were to make a fighter/wizard, you would get either the hit points of the fighter, or the hit points of the wizard, and most players would choose the fighter’s d10.
Hybrid classes like bloodrager cannot be combined with their parent classes. Multi-class prestige classes like arcane trickster are just banned completely. While this might seem powerful, remember that you’re still constrained by actions/round, so the general effect is to give characters more options and more durability. With luck, sleeping in a dungeon will be a thing of the past.
Check out the Player’s Guide for ideas on classes, races, etc. I will just suggest that skill points are something you will want to have. If you don’t have any, you’ll be watching other people play the game for long stretches of time.
Got some ideas? Discuss in this handy forum
Life isn’t fair in Westcrown
You will live and die by the roll of the dice. But, just like in the famed play “The Triumph of Dr. Faustus”, the devil will knock three times. You will have three re-rolls throughout your career, to be used on an ability score, starting gold, or hit point roll, including rolls at levels beyond 1st.
- Abilities = 4d6, drop the lowest die, arrange as you see fit.
- Starting gold = roll (but take the better of your two classes)
- Hit points = roll (but take the better of your two classes)