As the World Burns
Ally - Sclavo
1/5 Male Garundi human Expert Infiltrator Inquisitor of Iomedae
LG Medium humanoid
Init + 5; Senses Perception + 11
AC 15, touch 12, flat-footed 10
hp 40 (6d8and 5 f.c.)
Fort +4, Ref +3, Will +9
SQ Necessary lies + 2 vs truthseeking spells
Speed 30 ft.
Melee longsword + 3
Ranged Lt. x-bow + 5 (1d8)
Domain Spell-like Abilities
6/day Blinding Flash 20ft emanation; all creatures dazzled 2 rounds, less than 4 HD blind 1d4 rds fort save DC 13
Spells 6-0th; 4-1st; 2-2nd
0th – Detect magic, Read Magic, Light, Stabilize, Guidance, Sift
1st (5/day)- CLW, Protection from evil, True Strike, Command, Disguise Self (DC 14)
2nd (3/day) – Aid, Calm Emotions, Lesser Restoration (DC 15)
Str 10, Dex 14, Con 10, Int 14, Wis 16, Cha 12
Base Atk +3; CMB +3; CMD 15
Feats Point Blank Shot, Precise Shot, Rapid Reload, Judgement Surge
6 Bluff +13
6 Diplomacy +13
3 Knowledge (arcana) +8
3 Knowledge (history) +8
3 Knowledge (local) +8
3 Knowledge (nobility) +8
3 Knowledge (planes) +8
3 Knowledge (religion) +8
4 Linguistics +9
5 Perception +11
3 Profession (scribe) +9
6 Sense Motive +12
2 Spellcraft +7
4 Stealth +9
Languages Common, Osiriani, Infernal, Halfling, Draconic, Thassilonian, Varisian,
Misdirection (Sp): At 1st level, each day when the infiltrator prepares spells, she may choose an alignment. She detects as that alignment as if she had used misdirection on a creature with that alignment (this does not change any divination results about her other than her alignment).
This power replaces stern gaze.
- Sclavo routinely chooses Lawful Neutral
Guileful Lore (Ex): At 1st level, the infiltrator’s will is bent toward subterfuge and deception. She adds her Wisdom modifier on Bluff and Diplomacy skill checks in addition to the normal ability score modifiers.
This ability replaces monster lore.
Forbidden Lore (Ex): While other inquisitors learned to track unbelievers, an infiltrator learns how to cast their spells. An infiltrator can cast spells of an alignment opposed to her or her deity (ignoring the restriction in the Chaotic, Evil, Good, and Lawful Spells class ability).
This ability replaces track.
Necessary Lies (Su): An infiltrator adds her class level on saving throws against abilities that detect lies or reveal or force the truth, such as detect lies and zone of truth.
This power replaces discern lies.
Destruction: +2 (or +3 hit)
Healing: Fast healing 2/rd (or 3/rd)
Justice: +1 dmg (or +2)
Piercing: +2 concentration/caster lvl checks (or +3)
Protection: +1 AC (or +2)
Purity: +1 saves (or +2)
Resiliency: DR 1/magic (or DR 2)
Resistance: 4 (or 6) points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic)
Smiting: weapons count as magic for the purposes of bypassing damage reduction. (or also count as one alignment type (good, or lawful) for the purpose of bypassing damage reduction.
*favored class Inquisitor