Adventurer - Pendrais Allours

Description:

Pendrais Allours
Male Human (Taldan) Cleric (Evangelist) of Aroden 9
LN Medium humanoid (human)
Init + 2; Senses Perception + 9
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Defense
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AC 17, touch 11, flat-footed 16 (+ 6 armor, + 1 Dex)
hp 65 (9d8+18)
Fort + 9, Ref + 6, Will + 13
Defensive Abilities aura of protection; Resist resistant touch
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Offense
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Speed 30 ft.
Melee Allies’ Reinforcement * Magical MW Menacing longsword + 8/+ 3 (1d8 + 1/19 – 20/×2)

Special Attacks Channel Energy 3d6, sermonic performance, bardic performances: countersong, fascinate, inspire courage, inspire greatness

Spell-Like Abilities
8/day—resistant touch

Cleric (Evangelist) Spells Prepared (CL 9th; concentration + 14):
5th (2/day)—spell resistance, breath of life (DC 20), flame strike (DC 20)
4th (3/day)—blessing of fervor (DC 19), spell immunity, spiritual ally, cure critical wounds
3rd (4/day)—protection from energy, archon’s aura (DC 18), cure serious wounds, cure serious wounds, searing light
2nd (5/day)—lesser restoration, cure moderate wounds, cure moderate wounds, align weapon, shield other, augury
1st (6/day)—divine favor, murderous command (DC 16), shield of faith, cure light wounds, sanctuary (DC 16), forbid action (DC 16), unbreakable heart
0 (at will)—guidance, resistance, light, enhanced diplomacy
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Statistics
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Str 12, Dex 13, Con 12, Int 10, Wis 20, Cha 16
Base Atk + 6; CMB + 7; CMD 18
Feats Cosmopolitan, Extra Channel, Extra Performance, Harmonic Spell, Scribe Scroll, Selective Channeling, Toughness
Traits narrows survivor, vagabond child (urban)
Skills Diplomacy + 10, Escape Artist + 0, Knowledge (history) + 6, Knowledge (local) + 4, Knowledge (nobility) + 4, Knowledge (religion) + 8, Linguistics + 7, Perception + 9, Perform (dance) + 7, Perform (oratory) + 14, Perform (sing) + 8, Profession (courtesean) + 10, Sense Motive + 13

Languages Common, Hallit, Kelish, Osiriani, Shoanti, Skald, Varisian

SQ aura, domains (protection), menacing, public speaker, spontaneous casting
Combat Gear Scroll of Restoration, Lesser (x2), Calm Emotions , Healer’s kit; Other Gear Elven chain, Allies’ Reinforcement * , Bag of holding I (21 @ 32.94 lbs), Adventurer’s sash (16 @ 3 lbs), Bedroll, Belt pouch (1 @ 1.44 lbs), Blanket, Candle (10), Candlestick, Cleric’s vestments, Flint and steel, Holy symbol, silver (Aroden), Holy text (The History and Future off Humanity), Mess kit, Mug/tankard, Scrivener’s kit, Scroll box (empty), Scroll case (empty), Soap (2), Spell component pouch, Trail rations (10), Waterskin, Whetstone, 59 GP, 5 SP, 8 CP
In addition a light warhorse with feed and gear
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity’s alignment.
Aura of Protection (9 rounds/day) (Su) 30’r aura grants Energy Resistance 5 and a + 1 deflection bonus to AC.
Cleric (Evangelist) Domain (Protection) Granted Powers: Your faith is your greatest source of protection, and you can use that faith to defend others. In addition, you receive a + 1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.
Cleric Channel Positive Energy 3d6 (8/day) (DC 17) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Harmonic Spell Casting spells extends duration of bardic performance
Menacing Increase bonus for flanking adjacent creature by + 2.
Narrows Survivor You gain a + 1 trait bonus to Initiative and Sense Motive checks. Sense Motive is always a class skill for you.
Public Speaker (- 12 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (
Resistant Touch (8/day) (Sp) May donate Protection Domain’s Resistance bonus to ally by touch for 1 minute.
Scroll of Restoration, Lesser (x2), Calm Emotions (CL 5), Cure Moderate Wounds (CL 5), Cure Light Wo Add this item to create a scroll with spells on it.
Selective Channeling Exclude targets from the area of your Channel Energy.
Sermonic Performance (move action) (29 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as us
Counterspell (Su) Counter magical effects that depend on sound.
Fascinate (DC 17) (Su) One or more creatures becomes fascinated with you.
Inspire Courage + 2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Inspire Greatness + 1 (Su) Grants allies 2 bonus hit dice, + 2 to attacks and + 1 to fort saves.
Spontaneous Casting An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:
1st – command
2nd – enthrall
3rd – tongues
4th – suggestion
5th – gr. command
6th – geas/quest
7th – mass suggestion
8th – sympathy
9th – demand

Bio:

Adventurer - Pendrais Allours

As the World Burns RKraus fellwalker