Deceased - Niko

This strange looking man has reddish toned skin, a mouth that opens much wider than it should, rudimentary horns and protruding fangs. Why don't those damned tieflings stay in their part of town?

Description:

Nicolaus Tornikos

8th level Oni-Tiefling Warlock Urban Storm Druid

  • Str 14/16 (Athletic and well muscled)
  • Dex 19/21 (Nimble and quick)
  • Con 17 (Tough and healthy)
  • Int 7 (Uneducated and doesn’t think things through)
  • Wis 21 (A child of the streets; always on the lookout for trouble)
  • Cha 8 (No one listens to him)

Saves
Fort: +11 (Can still catch filth fever, though :)
Ref: +11 (Pretty freakin nimble for a druid)
Will: +12 (Mind of stone…literally)

Racial Traits
60-ft darkvision
Oni-Spawn +2 Str, +2 Wis, -2 Cha
Skilled: Tieflings have a +2 racial bonus on Bluff and Stealth checks.
Telepathic Communication Range touch. Accidental contact causes the other person to hear the sounds of tortured souls from the underworld.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Druid Abilities
Nature Sense (Ex): A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Lorekeeper At 2nd level, an urban druid adds Diplomacy, Knowledge (history), Knowledge (local), and Knowledge (nobility) skills. She also receives a +2 bonus on these skill checks.
Resist Temptation (Ex): At 4th level, an urban druid gains a +2 bonus on saves vs. divinations and enchantments. This replaces the resist nature’s lure ability.
A Thousand Faces – Alter self spell at will. Favorite faces: Bugbear, goblin, and halfling.
Wild Empathy
Gale Aura – 30 ft aura of gale-like winds that slows enemies down.
Wild Shape – 1/day

Traits
Fiendish Presence
Your family routinely held court with pit fiends and erinyes when you were a child and, as a result, you learned to manipulate people better than most. You gain a +1 trait bonus on Diplomacy and Sense Motive checks. One of these skills (your choice) is always a class skill for you.
Fast-Talker: You had a knack at getting yourself into trouble as a child, and as a result developed a silver tongue at an early age. You gain a +1 trait bonus on Bluff checks, and Bluff is always a class skill for you.

Feats
Fiendish Heritage – Oni-spawn and telepathy
Improved Initiative – add 4 to initiative
Combat Casting – add 4 to concentration checks in combat
Leadership – Livia cohort; score 9

Special
Natural Armor +2
Fast Healing 1 as a standard action
Brain Damage (-1 Cha)

Skills
Bluff 10 (Some he believes himself when he lies…)
Sense Motive 12 (…or not.)
Climb 6 or 7 (Just enough.)
Diplomacy 9 (He can be convincing when he needs to be.)
Perception 12 (You gotta keep an eye open when you live on the streets)
Profession (Porter): 8 (usually as a dockworker, but sometimes at hotels, mansions, or just general labor)
Survival 12 (How else is he to get his food)
Knowledge (History) 4 (Hopefully he doesn’t repeat any mistakes.)
Knowledge (Nature) 4 (He’s a druid. Duh.)
Knowledge (Local) 4 (He can get around town.)
Knowledge (Nobility) 4 (He pays attention.)
Knowledge (Religion) 4 (That’s a zombie or a vampire. I get those two confused.)
Swim 6 or 7 (So he don’t drown.)
Linguistics 0 (At least he can speak halfling and goblin.)

Languages
Common
Druidic
Infernal
Halfling
Goblin

Legacy Items
Ring of the Artful Dodger (adds 2 to Reflex saves)
Keen Scimitar +1
MW Devil’s hide boots

Weapons
MW Acheron Shortspear
MW Acheron Dagger
MW Adamantium Dagger

Armor
MW Hide shirt

Progression:
2nd +1 Wis (1st ability)
3rd +1 Dex (2nd ability); +1 Cha skills (prowess)
4th +1 Con (level); +1 AC; +1 saves
5th +1 Wis (1st ability)
6th +1 Dex (2nd ability), Silent spell (versatile metamagic)
7th +1 AC; +1 Saves; +1 AC (prowess)
8th +1 Wis (level); +1 Wis (1st ability); +1 Con (3rd ability)
9th Extend spell (versatile metamagic); +1 Int skills (prowess)
10th +1 AC; +1 saves
11th +1 Wis (1st ability); +1 Dex (2nd ability), +1 Con (3rd ability); +1 Wis skills (prowess)
12th +1 Int (level, +1 AC
13th +1 Wis (1st Ability); Saves +1, +1 Cha skills(prowess)
14th +1 Dex (2nd Ability); +1 AC +1, Enlarge spell (versatile metamagic)
15th +1 Wis (1st Ability); +1 Dex (2nd Ability); +1 Con (3rd Ability); +1 Wis (prowess)

Bio:

Nicolaus never knew his mother nor his father, but through investigation he has learned that he was abandoned as a child when he was born and that his family hid all evidence that they carried the recessive genes of Oni. In the city of Westcrown, it is very embarrassing for a family to be known to have tiefling blood in it, so he was quietly taken out and left in the tiefling district of Westcrown.

Growing up on the streets, he had to learn to fend for himself early on or starve; or worse. It was a rough, brutal existance in the ghetto’s, and although many were in the same situation, no one seemed to want to work together or help each other out. It was survival of the fittest. And despite his setbacks, Nicolaus proved himself fit.

Although never as quick as many of the other tieflings, he was smart and tough. He subsisted on many unsavory things that his parents, had they known, would be disgusted by. He has also been forced to commit acts that would be damn near irredeemable in polite company, but on the streets, playing nice doesn’t bode well for one’s survival. He would often prey upon venders and travelers, tourists and often times nobles; stealing anything he could sell or eat. Oftentimes he would get caught and need to bluff his way out of it. Many times he would have to flee, so he developed a knack for slipping away out of sight.

He has also had to suffer at the hands of noble youths. Some of the richer, crueler houses had teenage boys that thought it sporting to cruise the outskirts of the northern district where the tieflings are unofficially relegated, find one isolated, and beat them to death. One day, they followed Nicolaus returning to his district and cornered him in an alley an alley. The noble youths admonished Nicolaus for mingling with his better and told him he should have stayed with his own kind before descending on the poor boy and beating him mercilessly. They left him for dead with several broken bones and dislocated joints. He lay in that alley for days before an unlikely, kindly older woman stumbled upon battered boy. She took him in and nursed him back to help using her healing skills as well as her magic. Despite her tendering to Nicolaus, some of the damage to his body never fully healed. He still wakes to this day feeling the soreness of a man decades his senior. If he moves to fast he gets pains in his neck and back, knees and shoulders. His movements are hampered and walks with a limp. Although he hides it well, every so often an expression of pain can be read in his face.

Now a days, he works down at the docks. Loading and unloading crates and barrels. He gets a lot of grief for his heritage, but the pay is good (for him) and he occasionally gets tips from sympathetic patrons. He is pretty shy, and doesn’t talk much except for his friend Viggo, whom in private he can’t shut up. He has a hard time picking up new ideas, or thinking quickly, but he isn’t dumb. Just slow. Those few that do know him realize that he can be very perceptive and insightful, and offers a view to a situation that more active minds might not see.

Niko died inside Delhaven while fighting an undead triceratops. Where his soul lies, no one knows. And he’s not saying…

With a wish, granted by Asmodeus, Niko has been restored to life.

Deceased - Niko

As the World Burns RKraus EAK